In my last post, I mentioned that I had officially declared war on my backlog, and last night (early this morning, really), I had my first victory. Diablo (3) now lies conquered at my feet. While the final stretch was a harrowing battle—one which woke me from an impromptu 8 p.m. to 11 p.m. nap and kept me up until nearly 4 a.m.—I feel that I am stronger for it. (Sleepier, too, but that's a different matter entirely.)
Overall, I felt that Diablo 3 was a well put together game, as hack-n-slash action RPGs go. The combat was fairly solid, the visuals were engaging, and the voice acting was very well done. There are a lot of changes made in this interation of the series, and at first, I was planning on railing on the new mechanics. But as I thought more about some of the nitpicky complaints I had with the game, I realized that most of them were coming up because this game isn't Diablo 2. And while that's not a bad thing, the realization that my judgment had been colored by my experience with a previous title helped me reevaluate how I wanted to comment on what I saw in the new game.