Showing posts with label role-playing. Show all posts
Showing posts with label role-playing. Show all posts
Wednesday, January 2, 2013
Thoughts on the New Year
The arrival of 2013—while certainly disappointing to the disillusioned believers in the apocalyptic Mayan "prophecy"—has started me thinking about my personal goals, both those I set for myself last year and those I am considering for the upcoming year. And while I may not have hit every benchmark I was hoping to in the last twelve months, I feel that the future is looking brighter, or at least more attainable.
Labels:
2013,
editing,
games,
gaming,
General,
goals,
personal goals,
role-playing,
writing
Wednesday, August 29, 2012
Kickstarting tremulus
I've blogged before about my enjoyment of tabletop role-playing games. Hopefully, it's not a shock to many of you that I happen to be that nerdy. :) In my almost-never-ending quest to find the One and True Role-Playing System for Every Genre, I've seen a lot of rules systems. And while I'm currently having a lot of fun learning the detailed nuances of the Savage Worlds core rules and Super Powers Companion, I keep my eyes open for supplemental material that I can use in my games. My search led me to Reality Blurs, Sean Preston's purveyor of fine RPG settings. With supernatural spy action in Agents of Oblivion, mind-bending Mythos mysteries in Realms of Cthulhu, and steampunk and shadow adventures in RunePunk, they've become my favorite third-party publisher for Savage Worlds material.
Labels:
Agents of Oblivion,
gaming,
General,
kickstarter,
Reality Blurs,
Realms of Cthulhu,
role playing games,
role-playing,
RPGs,
RunePunk,
Savage Worlds,
Sean Preston,
storytelling game,
tremulus
Wednesday, May 30, 2012
Sticking With It
Here's something you may not know about me: I really enjoy playing tabletop role-playing games. (Oh, don't act so surprised about it. You've all known how strange I am for a long time. :) ) I suppose I should say that I really enjoy running tabletop role-playing games—since that's what I've mostly been doing in the hobby for the past couple years—but I still consider the narrator/storyteller/gamemaster to be playing the game, so it's pretty much the same thing. But as I've been looking at my RPG hobby habits, I've noticed a very disturbing trend, one that I've also seen reflected into my other hobbies and even my non-recreational endeavors.
I have a hard time staying with things.
I have a hard time staying with things.
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