For those of you who don't follow projects on Kickstarter, let me just tell you that Fate Core ended up being one of the most popular RPG projects the site has seen since it first opened its virtual doors to the public. The initial goal was low (three thousand measly dollars), but when the project closed last Tuesday, there were over 10,000 backers pledging upwards of $430,000. Calling this thing "successful" would be a vast understatement.
The enthusiastic outpouring of support from the "Fate Corps" was well deserved, however. Fate Core is a solid, streamlined game that keeps the focus on the characters and their actions rather than letting things get bogged down in multitudinous rules. I haven't had the opportunity to do much more than partial character creation in it yet, but I'm slotted to run a demo session at an upcoming convention and I couldn't be more excited to be using Fate there.
Not only are the rules solid, but the team behind them are an amazing group, as well. Headed by the likes of Fred Hicks, Leonard Balsera, and Rob Donoghue, Evil Hat has provided a community inclusion model that I think most publishing companies (and most companies, in general) could stand to take a lesson from. They kept every public comment positive and answered our every minute question promptly and with great detail. There was no NDA to keep the backers from talking about their experience with the draft rules, and the 10,000+ strong Fate Corps were enlisted to playtest the game and help in the revision process. (When's the last time you saw WotC or any of the other big publishers setting up a GoogleDocs survey to collect errata?) Even if I weren't interested in the game, I probably would have ended up backing the Kickstarter just so Fred, et. al., could have a little more money to feed their families and keep their company going with.
Since the Kickstarter ended, there's been a bit of a hole in my life. I can't go running to the project's page to see how much more money was raised or how many more backers decided to join our rowdy throng. So, I decided to start churning out materials that I could use in my convention game, just to keep myself busy (and also because I'm a closet document design enthusiast and love aligning baselines). The setting is called "CAMELOT Trigger," and was produced by Rob Wieland. Essentially, the setting is a retelling of Arthurian legend in a far future version of our solar system. And there are mecha. Lots and lots of mecha. (You can find out more about CAMELOT Trigger by visiting Rob's blog here.)
CAMELOT Trigger Character Sheet |
CAMELOT Trigger Cheat Sheet |
So that's my little jaunt into document design for today. If you would like, you can download these documents here. You'll notice that there are both PDFs and JPEGs in that folder. Due to some embedding problems in my layout program, I had to export to an image file and print that to a PDF rather than converting straight to a PDF. The joys of technology, eh? :) Feel free to use, copy, and modify these sheets to your heart's content. I just made them for my own personal use, and to keep myself busy during some downtime at work.
And if anyone's looking for a few hours of Arthurian legend in big, stompy robots at this year's Life, the Universe, and Everything symposium, I should be opening up shop there in the afternoon or evening on Friday, Februrary 15th. Feel free to drop in for a game.
Interesting.
ReplyDeleteI need to go and download those rules sometime, now that I went and backed the project and everything. :D