In part one of my Dresden Heroic Roleplaying hack, I covered the different pieces that make up a character: MO, Distinctions, Abilities, and Specialties. Today, we're going to dive a little deeper into the mechanics of the game, namely how to build a dice pool and the ways your character takes damage.
Thursday, March 21, 2013
Wednesday, March 20, 2013
Dresden Heroic Roleplaying - Part 1
I've recently started gearing up for a Dresden Files RPG game that I want to run in the next couple of months, and while I will probably end up using the rules designed and published by Evil Hat Productions, I still had some fun working up a quick hack for Marvel Heroic Roleplaying using the setting. I'll be doling it out here in bits and pieces, and I invite any constructive feedback you have to offer. This is my first real, thorough work on a Cortex Plus hack, so I'm bound to make some very obvious mistakes. Feel free to let me know if you catch one. :)
Thursday, January 31, 2013
Fate Core
Early last month, Evil Hat Productions, opened up a Kickstarter project for their newest revision of the Fate roleplaying system. I'd originally been intrigued by the last version of the rule set sometime last year, but while it was an interesting take on story-oriented roleplaying, it just wasn't clicking for me. I couldn't quite suss out how I would use something like that to play the games that I was looking to at the time. So when Fate Core popped up on my radar, I immediately jumped at the chance to help kickstart the endeavor.
Friday, January 25, 2013
Prince of Persia: The Two Thrones
People often say that good things come in threes. But when the second part of a trio is a disappointment, most of us would reevaluate our belief in that sentiment. After finishing up Prince of Persia: Warrior Within (sort of, at least), I'll admit I was a bit hesitant to see how The Two Thrones would shape up. Thankfully, the last entry in the trilogy returned to its roots, a little bit wiser from the previous game's detour.
Wednesday, January 9, 2013
Prince of Persia: Warrior Within
"Most people think Time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you they are wrong. Time is like an ocean in a storm."
When I first played Prince of Persia: The Sands of Time back in 2005 or 2006, I immediately fell in love with the game. Yes, this was still back in the era of Gamecube graphics, but the mixture of great voice acting, interesting story and game mechanics, and parkour really sold me on the game. I even dressed up as the Prince for Halloween that year. So when the entire Prince of Persia franchise went on sale on Steam last year, I snapped it up as quickly as I could. Sands of Time was amazing, so the other games would be too, right?
So far, that prediction has not panned out.
When I first played Prince of Persia: The Sands of Time back in 2005 or 2006, I immediately fell in love with the game. Yes, this was still back in the era of Gamecube graphics, but the mixture of great voice acting, interesting story and game mechanics, and parkour really sold me on the game. I even dressed up as the Prince for Halloween that year. So when the entire Prince of Persia franchise went on sale on Steam last year, I snapped it up as quickly as I could. Sands of Time was amazing, so the other games would be too, right?
So far, that prediction has not panned out.
Wednesday, January 2, 2013
Thoughts on the New Year
The arrival of 2013—while certainly disappointing to the disillusioned believers in the apocalyptic Mayan "prophecy"—has started me thinking about my personal goals, both those I set for myself last year and those I am considering for the upcoming year. And while I may not have hit every benchmark I was hoping to in the last twelve months, I feel that the future is looking brighter, or at least more attainable.
Labels:
2013,
editing,
games,
gaming,
General,
goals,
personal goals,
role-playing,
writing
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